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Combat is speed-based, with both friends and foes moving around based on various factors, such as weight and character stats. Players are given a small army of soldiers and must move them around the battlefield to defeat enemies. Basic combat is of the straightforward strategy-JRPG variety. Tactics Ogre's basic gameplay feels a lot like Final Fantasy Tactics, and for good reason: The same director, Yasumi Matsuno, worked on both games. The same can be said for the spell names and status effects, which take time to learn even if they're relatively straightforward like Light-touched or Trueflight. The game does a reasonable job of explaining terms or making them easy to infer from context, but the combination of fantasy names and old-fashioned terms can be overwhelming at first. It adds flavor, but it is easy to see players wondering what a "Sybil" may be. However, the translation can be slightly difficult to follow because archaic or unusual phrases are sometimes used in place of simpler terms. It fits the game exceptionally well and lends a lot of atmosphere and style to set it apart from other titles in the genre. It uses the same Ye Olde Medieval style as Final Fantasy XII and Final Fantasy Tactics: War of the Lions, as should be expected since it has the same translator. Since a single playthrough can exceed 40 hours, this is a refreshing option, especially since it scales the game to your new levels so you'll still have an interesting challenge. The World system lets you go back and change some of the choices you've made to see alternate timelines it's a nice feature if you don't want to start over to get a favorable result, or if you simply want to see alternate outcomes.
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It can get grim and depressing, depending on some of your choices. There's plenty of magic and mysticism to go around, but it's a grounded and political story with a great emphasis on the strengths and weaknesses of humans. In tone, Tactics Ogre feels a lot like its successor, Final Fantasy Tactics. They are thrust into a complex plot that we won't spoil, but things are not quite as they appear, and the political complexities go far deeper than expected. The small group of heroes pulls off a spectacular victory and is promptly enshrined after they rescue Duke Ronwey, leader of the Walister Resistance, from execution. Denam, his sister Catiua and his friend Vyse formed a rebellion to fight against oppressors known as the Dark Knights, who had killed Denam's parents. Tactics Ogre thrusts players into the role of Denam Parvel, a young orphan trapped in the middle of a complex political struggle between warring nations. To avoid ruining one of the best aspects of the game, we'll go light on the story details. Once you get deeper into it, you'll find that it's not just a simple rerelease, but a polished and refined adaptation of an awesome game. On the surface, Tactics Ogre: Let Us Cling Together looks like a pretty straightforward remake of the Super Famicom original. These remakes can even eclipse the original and become the definitive version. Occasionally, you'll get a remake that changes enough that it may as well be a new game.
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Products like The Sly Cooper Collection are a welcome way to replay old favorites, but they also make one wish for new entries in the series. It's sometimes easy to get tired of remakes.